Agent Counter-Strike
Investor brief
Private & confidential 01 / 07
Investor brief Private & confidential 2026

Agent presents

Agent

Counter-Strike 2

Building the American club at the top of a global sport.

02Investment thesis
The organization

Agent

An esports organization that signs professional players, competes for world titles, and builds an audience around them.

3xWorld champions
180M+Social media views
465K+Followers across platforms
Brands that have paid Agent
Nike Coca-Cola Hulu Six Flags Jarritos Family Guy
Agent players lifting a world championship trophy in Agent kit
Agent has already won a world championshipFortnite Champion Series. Agent kit visual.
The opportunity

The clubs at the top of the sport are European, South American and Asian. Agent is building the American club.

The roster 5 players, terms agreed 3 are Team USA players competing at the Esports Nations Cup in November 2026. One is Mexico’s No. 1.
The cost 25% of comparable market Players back Agent’s player-first vision, not weaker talent.
The players
03Why Counter-Strike

A global sport with no franchise fee.

In traditional sports, a seat in a major league costs a fortune and the league decides who gets in. Counter-Strike has no franchise fee, and clubs qualify for its two annual Majors on results. That is why a club can reach the top of this sport on results alone.

30.5Mmonthly players#1 most-played game on Steam · Valve, August 2026
2.75M+peak live viewers at the 2026 Cologne Major
$22M+paid to teams for competingESL year-round circuit, 2025 and 2026, with travel and accommodation covered
How the sport worksFive-player clubs. Two Majors every year.Clubs compete year-round. Results decide who reaches the Majors, the sport’s biggest competitive and commercial events.
04The American market

The world championship came to Texas. America sold it out in six hours.

The 2025 Blast.tv Austin Major put 32 of the world’s best clubs in the Moody Center, and 65% of the crowd travelled in from out of state to be in the building.

Blast.tv Austin MajorMoody Center / Austin, Texas / 2025 / Photo: BLAST
50K estimated in-person attendanceTickets sold out in six hours
1.79M peak live audienceWatching one American arena
$102M economic impact for AustinIndependently assessed by Angelou Economics
Sold out in six hours 50,000 in the building 1.79M peak live audience $102M economic impact for Austin $46M media value for sponsors 65% of fans from out of state 32 of the world’s best clubs

Mainstream brands already sponsor Counter-Strike clubs.

McDonald's
McDonald’s / G2
Adidas
Adidas / FURIA
Ralph Lauren
Ralph Lauren / G2
Monster Energy
Monster Energy / Team Liquid
05Major economics

Half of what Major fans spend belongs to the clubs.

A Major pass is the sport’s ticket. A team holo sticker is its merchandise. Valve pays 50% of that fan spending to the participating teams and players, at two Majors every year.

Sticker | Agent (Holo) | Cologne 2026Team sticker concept / in-game render
Two Majors every year All 32 qualifying clubs are paid 9 Americas spots of 32 50% of fan spending shared with teams and players $11M+ to $110M+ Major revenue growth $22M+ paid to teams for competing

The pool keeps growing.

$11M+Berlin 2019 $110M+Paris 2023 10× in four years

Major revenue paid to organizations and players. ESL adds $22M+ across 2025 and 2026 for competing in its year-round circuit, with travel and accommodation covered.

06Why Agent

Agent already ran this playbook in Fortnite. It won, and it got paid.

World championships in Fortnite, a player on ESPN with Stephen A. Smith, and paid work for Nike, Coca‑Cola, Six Flags, and Hulu. Counter-Strike is the second club through a machine that already works.

Fortnite world championsEvery Agent title so far was won in Fortnite. The playbook is what transfers, not the game.
$863K Won by Agent’s roster in 2024Prize money earned by the players in Fortnite competition. Roster winnings, not Agent revenue.
$125K Contracted in Counter‑StrikeWireCare signed as Agent’s Counter-Strike partner before the roster has played a match.
Peterbot on ESPN with Stephen A. SmithAgent signed Fortnite’s consensus best player first / 2024

Brands wrote real checks.

Coca‑Cola × Six Flags $20K Onsite activation, San Antonio. 5,000+ attendees.
Nike × Jarritos $10K Paid YouTube integration. 100K views on the video.
Hulu × Family Guy $15K Creator activation for the Fortnite skin return, 2026.
07Compounding model

Qualify. Get paid. Reinvest. Six months later, do it again.

Counter-Strike pays on a fixed calendar: two Majors every year, and every qualifying club is paid. The club is built to keep taking the shot.

  1. 01

    Compete

    The roster plays the year-round circuit, where ESL pays teams $22M+ for competing, travel covered.

  2. 02

    Qualify

    Two Majors a year, and 9 of the 32 spots belong to the Americas.

  3. 03

    Get paid

    Every qualifying club is paid. $2.6M to $4.5M reported per club at the 2023 Paris Major.

  4. 04

    Reinvest

    Major money funds the next run and reprices every year-round revenue line.

What compounds every cycle
The audience 15K to 150K YouTube subscribers in six months around one Agent roster. Fortnite, the first time the machine ran.
The commercial base $25K to $100K WireCare, signed before the roster has played a match: $25K for 2026, $100K contracted for 2027. The first partner already scales year over year.
The pool itself $11M+ to $110M+ Major revenue paid to organizations and players, Berlin 2019 to Paris 2023. 10x in four years.

Major economics sourced on slide 5. WireCare figures are contracted.